When CoPs and researchers collaborate to invent life long learning practices:
PALETTE project stories
Symposium Convenor: Bernadette Charlier
Department of Educational Sciences, University of Fribourg, Bernadette.charlier@unifr.ch
Lilliane Esnault
Institutions, Law and Systems, EM LYON, esnault@em-lyon.com
Symposium Introduction
The PALETTE project integrates computer scientists, educational scientists
and members of Communities of Practice with the objective to facilitate
and enhance individual and collective learning in Communities of Practice
(CoPs) by developing integrated technological services as well as online
learning and organisational instruments. The objective of this symposium
is to highlight and confront the various experiences and viewpoints of
the main actors of this participative methodology: computer scientists,
educational scientist and CoPs' members. The debate will lead the participants
to identify main added values and drawbacks of this methodology and find
perspectives to improve it.
The PALETTE project
The main goal of the PALETTE project is the facilitation and enhancement
of both individual and collective learning through Communities of Practice
(CoPs) - frequently interacting groups of people who share a concern,
a set of problems, or a passion about a topic, and who deepen their knowledge
and expertise in that domain. Empowered by the appropriate use of networked
applications and advanced technologies, CoPs have the potential to become
a fundamental ferment for the deployment of learning environments that
support professionals, organisations and individuals in the future. Cross-fertilizing
pedagogical (P) and technological researches (T), in order to elaborate,
implement and, validate new learning environments, enhancing knowledge
building and sharing in CoPs, are the main challenging issues addressed
by the PALETTE project. To reach this goal, a participatory design approach
has been adopted.
While understanding and respecting the ten CoPs participating in the
project own choices, objectives and constraints, collaboration with the
PALETTE project allow them to analyse their current situation and, to
imagine and make effective possible improvements through the experimentation
of new activities and tools. It includes: the management and use of documents
owned by the CoPs, the creation of social links through a better awareness
of the social networks and interactions, the representation and efficient
retrieval of the knowledge created and, the availability of effective
decision making processes. Scenarios written through the participatory
design process represent the original configuration of practices created
by each CoPs through the use of services integrated in their environment:
what they would learn and change. The usability and reusability of such
scenarios is targeted for the benefit of the wider European community.
Participatory Design Methodology
The ANT (Actor Network Theory) (Latour, 1999; Monteiro, 2000), the Participatory
Design principles (Ehn, 2003; Triantafyllakos et al., 2007) as well as
principles from the instrumental approach (Béguin, 2003; Béguin
& Rabardel, 2000) continuously inform the PALETTE design processes.
Namely:
- To take into account all the factors of the PDM both the human and
non-human ones and to provide them with means to negotiate their interests
and collaborate.
- Sharing cultural backgrounds, ideas and needs (both of the developers
and the CoPs);
- Ongoing users' and designers' active participation and commitment;
- Ongoing reflection on process with the designers of the methodology;
- Construction of a shared language and vocabulary;
- Organisation of 'design-in-use' constructive activities to allow for
the appropriation of artefacts by users;
- Differentiation of tasks (users and designers carry out different
actions) but interdependence of roles (they are necessary to each other);
- Production of intermediary objects (or 'boundary' objects) in order
to make concrete the points of discussion between users and designers;
- Mutual learning between the users and the designers.
The first phase of the Participatory Design Methodology, the "Design-for-use"
is well advanced. It means that specific scenarios have been elaborated
in collaboration with the ten CoPs collaborating with the project and
that services have been further developed taking into account the requests
of the CoPs. All of the deliverable and development produced during this
first phase are available on http://palette.ercim.org/. Now the integration
between specific services will be technologically realised and experimented
to support real activities lived by the allowing them to revise their
practices as well as the services and scenarios suggested. The "Design-In-Use"
phase has started
Objective of the symposium
The objective of this symposium is to highlight and confront the various
experiences and viewpoints of the main actors of this participative methodology:
People who design and evaluate the methodology: Charlier, B., Daele,
A, Esnault, L., Henri, F. and Saunders, M. "Participatory
design in PALETTE project: building a collective methodological approach".
People who improve and develop practices in CoPs through PDM :Van De Wiele,
N,., Rossier, . Charlier,B., Design in use - the
case of two CoPs: ePreP and Did@cTIC.
People who design and integrate the services according to the methodology
: El Ghali, A. , Giboin, A., Vanoirbeek, C. , Bridging
the Gap between Technical and Pedagogical Project-Partners' Perspectives
on the Modelling of Communities of Practice.
Et El Helou, S., Tzagarkis, M., Gillet, D., Karacapilidis, N., Chiu
Man Yu, Participatory Design for Awareness Features:
Enhancing Interaction in Communities of Practice
The debate will lead participants to identify main added values and drawbacks
of this methodological approach and find perspectives to improve it.
Introduction - .pdf
Participatory design in PALETTE project
Building a collective methodological approach
Bernadette Charlier
Department of Educational Sciences, University of Fribourg, bernadette.charlier@unifr.ch
Amaury Daele
Department of Educational Sciences, University of Fribourg, amaury.daele
@unifr.ch
Lilliane Esnault
Department Institutions, Law and Systems, EM LYON, France, Esnault@em-lyon.com
France Henri
Téluq, Sciences et Technologies, Université du Québec
à Montréal, henri.france@teluq.uqam.ca
Murray Saunders
Centre for the study of Education and Training, University of Lancaster,
m.saunders@lancaster.ac.uk
Abstract
The objective of this paper is to report on the preliminary results concerning
the building of the participatory design methodology which is being developed
using a participatory approach and supported by the implementation of
participatory management in the context of the European project PALETTE.
PALETTE integrates computer scientists, educational scientists and members
of Communities of Practice with the objective to improve and facilitate
the living and functioning of CoPs by developing integrated technological
services as well as online learning services. The paper builds upon key
elements which were crucial for implementing Participatory Design in PALETTE.
Full Paper - .pdf
Design in use - the case of two CoPs: ePreP and Did@cTIC
Nathalie VAN DE WIELE, Annick Rossier
ePrep (France), nathalie.vandewiele@eprep.org
Centre de Didactique Universitaire, University of Fribourg, annick.rossiermorel@unifr.ch
Bernadette Charlier
Centre de Didactique Universitaire, University of Fribourg, bernadette.charlier@unifr.ch
Abstract
This paper aims to illustrate how the services developed within the PALETTE
project (Pedagogically sustained Adaptive LEarning Through the exploitation
of Tacit and Explicit knowledge - 2006-2009) can answer specific needs
of different CoPs. Through the analysis of two cases (ePrep CoP and CoP
Did@cTIC), the reader will discover how the involvement of CoPs in the
project has had an impact on support for learning within CoPs (pedagogical
interests, organizational). The article shows also how the involvement
of CoPs in the project, through the Participatory Design Methodology,
helped to develop technical services that are relevant to communities
of practice (CoP).
The ePrep case describes some Participatory Design Methodology (PDM)
events, involving, in term of Design in use, ePrep CoP members and PALETTE
researchers. ePrep CoP members are, for the most of them, teachers in
"Classes préparatoires aux grandes écoles" (CPGE), a first
higher education cycle preparing students for the competitive entrance
exams to the French "Grandes Ecoles". Arisen in 2006 under the
guidance of PALETTE researchers, the ePrep CoP conducts pedagogical projects
for French and French-speaking CPGEs and similar establishments, using
PALETTE tools. According to the PDM, a lot of Design in use events have
been organised between CoP members and PALETTE researchers in order to
provide the CoP with the tools and services ideally suited to its needs.
These events are first presented in a chronological way, then their outcomes
are analysed, on a technological point of view, and on a pedagogical point
of view. For the technological point of view, we will see how Design in
use makes the tools evolve. For the pedagogical point of view, we will
see the impact of this evolution on the ePrep CoP members' professional
practices. We will conclude that Design in use is a fruitful way for developing
tools and services for Communities of Practice, allowing both CoP members
and technological researchers to increase their learning in their own
filed.
The « Centre de Didactique Universitaire » of the University
of Fribourg in Switzerland offers continuous training in Higher Education
and Technology. The aim of this training is to develop teaching and academic
competences for the teaching profession. One part of this training is
to give the possibility to the participants to solve problems of teaching
practice through their participation in community of practices called
CoP Did@cTIC. The Did@cTIC case highlights two main changes both to the
CoPs practices and the PALETTE services infer from the PDM. The first
one is the use of structured documents and the other one is the development
of an effective information search.
Full Paper - .pdf
Bridging the Gap between Technical and Pedagogical Project-Partners' Perspectives
on the Modelling of Communities of Practice
Adil El Ghali, Alain Giboin,
INRIA Méditérranée - Sophia Antipolis, {adil.elghali,
alain.giboin}@sophia.inria.fr
Christine Vanoirbeek
EPFL - Lausanne, christine.vanoirbeek@epfl.ch
Abstract
During the modelling process in multidisciplinary context, the points
of view of the actors can be a barrier to efficiently achieve the process.
In this paper, we relate the experience we have been confronted to in
the context of the Palette IST project . In this project, computer scientists
and educational scientists aim at developing services for communities
of practice (CoPs). The common work following a participatory design methodology
allow us to produce some interesting results for the CoPs, but require
to bridge the gap between our perspectives and objectives.
Full Paper - .pdf
Participatory Design for Awareness Features:
Enhancing Interaction in Communities of Practice
Sandy El Helou
Ecole Polytechnique Fédérale de Lausanne, sandy.elhelou@epfl.ch
Manolis Tzagarakis
Research Academic Computer Technology Institute, tzagara@cti.gr
Denis Gillet
Ecole Polytechnique Fédérale de Lausanne, denis.gillet@epfl.ch
Nikos Karacapilidis
University of Patras and Research Academic Computer Technology Institute,
karacap@cti.gr
Chiu Man Yu
Ecole Polytechnique Fédérale de Lausanne, chiuman.yu@epfl.ch
Abstract
In the framework of the European Integrated Project PALETTE, the École
Polytechnique Fédérale de Lausanne (EPFL) and the University
of Patras are developing mediation services. These services aim at sustaining
collaboration, supporting tacit and explicit knowledge management and
enhancing individual and organizational learning in communities of practice
(CoPs).
Defined by Dourish and Belloti as "an understanding of the activities
of others, which provides a context for one's own activity", awareness
is one of the most crucial needs expressed by communities of practice
in the framework of the participatory design process implemented within
the Palette project. Awareness of past and current actions in shared environments
and over shared artifacts motivates participation and guides the members'
decisions and course of actions.
This paper describes the approach adopted by two Web-based collaboration
support applications, namely eLogbook and CoPe_it!, for developing awareness
services. CoPs needs, in terms of awareness, were identified through the
participatory design approach. Then, a combination of relevant awareness
types found in the literature was adopted in order to address the identified
awareness requirements. The resulting awareness services implemented by
Palette's mediation services (eLogbook and CoPe_it!) are presented. In
particular, the kind of awareness information provided and its rendering
means are described. For each tool, the available awareness functionality
is related to the awareness type it contributes.
Full Paper - .pdf
PALETTE is a research project co-funded by the EU under the FP6
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